Wow. This is my first post in over a year. (or more likely a decade) Yeah. It's been that long. To me, it felt like 2 to 3 years at most. So, Here's the stuff I'm working on.
The stuff I'm working on is mainly strange cryptic/not serious pictures, videos and a Sheriff Hayseed fangame.
I got a actual Nintendo DSi for Christmas last year, mainly for Flipnote Studio. Since I also have WarioWare DIY; I won't have to resort to emulation to get my microgame fix.
I have taken pictures using the Camera app on my DSi, but I might show you those sooner or later.
So anyways, here they are.
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Globe do a spinny |
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Old menu for Argosy Media Logo Collection, before it was canceled, revived a year later and cancelled again. |
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good boye |
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Are they though, news anchor? Are they? |
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Pixel art I did of the OG Game Boy Advance model.
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Edit I did in GIMP of a scene from the WIHS (Why I Hate School) pilot I found.
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A weird and honestly uncanny/unsettling remake of the Klasky-Csupo "Robot" logo. You thought the original logo was "scary"? Take a look at this!
Here are a couple of my Blender Renders as well.
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Scrapped scene from a BGiMM video. |
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A fanmade render of the logo for "Kicking *insert 8 asterixes here* Productions" I did around February of last year. |
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henlo fren. it's me your meme representative. |
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WELCOME TO THE M A M A M I A T O W E R . |
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BALDI IS A GOD AMONGST MEN.
The Sheriff Hayseed (Piemations) "GBA" fangame I'm working on
So right now since around March of this year, I'm making a Sheriff Hayseed fangame that closely emulates the look and feel of an licensed Game Boy Advance game. (No not the bad ones like Drake and Josh for the GBA, the good ones like the SpongeBob Movie game.)
Note: If you don't know what Sheriff Hayseed is, Google it. I don't own any of these characters. Piemations owns them. I don't. Fair content warning for his channel.
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The Hub World. Some art assets were traced ported/ripped over from the actual web-series itself. |
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Some animations/features in action. (As you can see the art asset for "House 1" is non-existent as of right now, and yes; You can throw a boomerang like in the web-series.)
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Messing around while also showing off both of the health functionality (no Game Over or continues yet), and more of the boomerang functionality.
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Yes, Shawn Burrowitz is in this game. He's not playable as he's put on the backburner for a while. |
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This is from a later, more recent build where Todd has a extra turning animation. |
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And here's the title screen.
There is a couple of things that I'm doing with this game, like:
- Transcribing music with OpenMPT
- Character animations with GIMP and Piskel
- Graphics with GIMP
- Sound/voice clip ripping with Vegas Pro
- Making sure it doesn't get cancelled like the other projects (I'm looking at you, Unikitty GBA and The KoopaTroopaMan Show GBA)
Now, I don't know what to put here, so here's this cursed image of Donkey Neutron I used in BGiMM 5. (Credits to the original editor)
This game is being done in Construct 2. (even though Construct 3 is on the horizon)
Halfway through this project I got the lifetime license (as they call it) for the program because I was nearing the 100 event limit of the free version. When I got it, I was able to work on more stuff for this game, without constant "You can't do this/that with the free edition" messages popping up.
I don't know when it might release, but what I do know is that when it's finished, I'll release it on something. (probably GameJolt or the like)
I hope you had a good read, and remember, all toasters toast toast
have a good day!
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